Our new pirate game, Silver Skull, just went live last night so please try it out and let us know what you think! Submitted two weeks ago…we were worried that it would not be approved in time for “Talk Like a Pirate Day” which is the 19th of September every year (today). Luckily the approval wait was shorter than expected so we managed to be out just in time. We hope you like it!
See some screenshots of the game below:


You can check it out in iTunes here or visit our Silver Skull site here
Some readers who read my post “My Experience Getting Owned by App Store Pirates” criticized my approach to handling piracy so I thought I would explain my point of view by sharing a recent encounter I had with an app pirate. About a month ago someone posted a comment to my “You Jacked My App” page (all pirates were sent here after 5 levels of play if using a cracked copy) that said the following:
WTF man. Nobody does this. Ever. And the damn point of Installous is to let you try before you buy. And you just f—– up the whole system. So f— you dude, I would have bought it after trying it out, IF it was any good. I think it probably sucks so you don’t want people to test it out first…Nice job man. Way to suck at life. And I hope that nobody will buy from you just because of this.
I was in customer service mode when I saw this post so I quickly fired off one of the most unnecessarily nice e-mails of my life:
Hey dude,
Thanks for the post. I disagree with you that most people use Installous to try before they buy. So you know, I spent the last 3 months on this project and currently over 60% [of users] are not paying.
I get your point…and what I was trying to do here was convert the type of people you are not talking about (those that pirate everything with no intent to buy) as opposed to letting it just go unchecked.
I would like you to try the game though…would you download it if I sent you a promo code? Let me know.
Thanks.
Now me sending this e-mail was crazy I know but from my point of view iCombat had just launched and I didn’t want to have anyone be negative on my app. What followed my e-mail was surprising, the pirate responded in a very conciliatory tone, apologizing and so I sent him the promo code. His response several days later was enthusiastic, saying “I love the app dude, it’s awesome.” And this is where the craziness begins, he then proceeded to make a YouTube clip of the game and he even offered to host a contest and do a more serious quality demo. I even found a comment of his on YouTube where he actually attacked a pirate who linked through to a piracy site. This pirate had gone from cursing me out to cursing out other pirates, defending my interests and helping get the word out about Combat.
Now maybe this pirate was emotionally unstable or just a kid, but either way I learned quite a bit from the experience. Key lessons below: Read more…
Before launching iCombat I wrote a post discussing the question of what to do with App store piracy. The options basically boil down to either: A) doing nothing, B) using RipDev or a comparable solution to make the app more difficult to crack, or C) implementing an info.plist check that allows the developer to see which users are using a cracked version and then altering the app for those pirate users (see Beejive IM’s response as one of the more decisive moves you can take with this approach). See description of how to do this here.
As a first time developer I wanted to protect my effort but did not want to pay an upfront fee to Ripdev without having made a dime so I opted to go for the more benign yet not totally passive option. I chose to detect when they cracked the application and then have a pop-up screen say something inoffensive along with a button routing them away from game play after 5 levels. The button redirected the pirate to a hidden page I created on my site called “You Jacked My App” where the text read:
“Hi if you have been directed to this page it’s because we see that you have a pirated copy. While we are glad you are interested please understand that we want to continue making it better, but to do that we need people to each pay for their copy. If you want to continue using please purchase today.”
The idea was to get the user to empathize with my cause and maybe convert a tiny fraction of those users into sales. While it was a cheesy move and probably a bad idea I figured it couldn’t hurt to try (maybe I should have just rickroll’d them all!). For a great example of a better executed version of this strategy see developer Ben Chatelain’s pop-up here which mentions needing the sales to help feed his 1 year old! I just found this but had I seen it pre-iCombat 1.0 I would probably have implemented something similarly guilt evoking.
See below some stats to give you an idea of the scope of the problem for iCombat as well as some conclusions I have drawn from the experience: Read more…
As we get set to launch our first iPhone application in the coming weeks I have started to see some discussion around the piracy issue in the App store. The release of Crackulous has caused concern because of the supposed ease with which it makes sharing a cracked app easy – removing all of the complexity that keeps most people from engaging in app piracy in the first place.
iPhoneSavior wrote a post recently about how Imaginuity New Media’s new game Rocky Artue had been cracked and was being downloaded online hundreds of times for free. Perhaps most interesting was the fact that they discovered that the game had been cracked through the use of Pinch Media’s user analytic tools. While Pinch Media markets their mobile analytics solutions more for usage behavior (as seen in their AppStore Secrets presentation so widelyin the press over the last week) their ability to audit App store data by comparing actual downloads to App store downloads may become increasingly relevant to developers.
Quoting an e-mail to Imaginuity founder Allen Restrepo from Pinch Media’s Jesse Rowland (from the iPhoneSavior post):
“Unfortunately I have bad news for you that you might not want to hear. We typically see these large discrepancies between our numbers and Apple’s for paid applications that have been pirated. I did a quick search for cracked versions of your application in the wild, and like most, it’s definitely available for people to steal. Your case is actually one of the largest cases of piracy we’ve seen where typically we see paid applications receiving around 5x more users from piracy then from legitimate downloads.” Read more…