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	<title>iCombat &#187; idea</title>
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		<title>Choosing an Application Idea</title>
		<link>http://www.icombatgame.com/2009/01/20/choosing-a-game-idea/</link>
		<comments>http://www.icombatgame.com/2009/01/20/choosing-a-game-idea/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 00:24:24 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[idea]]></category>
		<category><![CDATA[plan]]></category>
		<category><![CDATA[specs]]></category>

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		<description><![CDATA[Some advice and personal experience as to why I chose to develop a game for the iPhone.  ]]></description>
			<content:encoded><![CDATA[<p>I have had an idea for a while now to create a tank game that would utilize some of the new features of the <a class="zem_slink" title="iPhone" rel="homepage" href="http://www.apple.com/iphone">iPhone</a> such as the <a class="zem_slink" title="Accelerometer" rel="wikipedia" href="http://en.wikipedia.org/wiki/Accelerometer">accelerometer</a> and tap firing.  I had always been fairly certain that it would be a 2D game, as I assumed 3D costs would be much higher (I don&#8217;t actually think this is true at this point but I never did really check into it), and I wanted to replicate some of the playability of the games of my childhood without screwing up the game play with unnecessary gimmicky features.  My last console was the <a href="http://en.wikipedia.org/wiki/Sega_Genesis">Sega Genesis</a> and I had owned many of the preceding consoles from the 90&#8217;s and 80&#8217;s including the <a href="http://en.wikipedia.org/wiki/Nintendo_Entertainment_System">N.E.S.</a> and <a href="http://en.wikipedia.org/wiki/Atari_2600">Atari 2600</a> so I was used to simpler graphics, fewer keypad options, but much better <a class="zem_slink" title="Game design" rel="wikipedia" href="http://en.wikipedia.org/wiki/Game_design">game design</a>.</p>
<p>I decided to develop a basic tanks game that would leverage the 2 player via Wifi as well as accelerometer and tap features of the iPhone, but include little in the way of characters, story line, etc.</p>
<p><span id="more-158"></span></p>
<p>This stems from the assumptions that 1) I have no idea how to develop an interesting game narrative and 2) it is the playability and 2 player component that I think will have people signing up.   I decided to use the tank theme of the original Atari <a href="http://en.wikipedia.org/wiki/Atari_Combat">Combat</a> game that so many of us know so well as the inspiration behind my game.</p>
<div id="attachment_107" class="wp-caption alignright" style="width: 460px"><img class="size-full wp-image-107" title="Atari tank screenshot" src="http://icombat.files.wordpress.com/2009/01/atari-combat-screenshot4.png" alt="Atari Combat - Tank game" width="450" height="289" /><p class="wp-caption-text">Atari Combat - Tank game</p></div>
<p>For me, this was the first game that captured my imagination and got me obsessed with gaming as a boy.  If you recall, there were several playing modes all of which looked the same but had slightly different strategies but all were 2 player. The game was so addictive primarily because of this social component, so I hope to recreate that effect on players when my game launches on the iPhone app store.</p>
<dl class="wp-caption alignright"> </dl>
<p>Of course I had to make sure such a game had not been done, and while I found atleast 6 tank related games on the <a class="zem_slink" title="App Store" rel="homepage" href="http://www.apple.com/iphone/appstore/">App store</a>, I found none that used similar functionality nor tackled the 2D approach as well as I had wanted to.  Even in the <a class="zem_slink" title="Browser game" rel="wikipedia" href="http://en.wikipedia.org/wiki/Browser_game">flash games</a> world I had not found a version of this other than an exact replica of Combat, so I knew I had an idea that could be different enough from everything else out there.  Let&#8217;s hope it stays that way until well after game launch!!</p>
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