<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>iCombat &#187; graphics</title>
	<atom:link href="http://www.icombatgame.com/tag/graphics/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.icombatgame.com</link>
	<description></description>
	<lastBuildDate>Mon, 19 Oct 2009 18:46:47 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Making iCombat Wordle</title>
		<link>http://www.icombatgame.com/2009/02/21/258/</link>
		<comments>http://www.icombatgame.com/2009/02/21/258/#comments</comments>
		<pubDate>Sat, 21 Feb 2009 16:36:26 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[Tag cloud]]></category>
		<category><![CDATA[Wordle]]></category>

		<guid isPermaLink="false">http://www.icombatgame.com/?p=258</guid>
		<description><![CDATA[See a pretty cool visual representation of this blog by Wordle:
All you have to do is insert a URL or clip of text and Wordle generates the image automatically.  Great stuff!
Related articles by Zemanta

A picture of a thousand words (luke.gedeon.name)
Another Way To Look At Terms Of Service Agreements: Wordle Visualizations (techcrunch.com)
Blagojevich on Maddow Wordle (bryanmurley.com)


]]></description>
			<content:encoded><![CDATA[<p>See a pretty cool visual representation of this blog by <a class="zem_slink" title="Wordle" rel="homepage" href="http://wordle.net/">Wordle</a>:</p>
<div id="attachment_262" class="wp-caption alignnone" style="width: 608px"><a href="http://www.wordle.net"><img class="size-full wp-image-262" title="makingicombat_wordle_0223092" src="http://www.icombatgame.com/wp-content/uploads/2009/02/makingicombat_wordle_0223092.png" alt="Making iCombat Wordle" width="598" height="390" /></a><p class="wp-caption-text">Making iCombat Wordle</p></div>
<p>All you have to do is insert a URL or clip of text and Wordle generates the image automatically.  Great stuff!</p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://luke.gedeon.name/a-picture-of-a-thousand-words.html">A picture of a thousand words</a> (luke.gedeon.name)</li>
<li class="zemanta-article-ul-li"><a href="http://www.techcrunch.com/2009/02/22/another-way-to-look-at-terms-of-service-agreements-wordle-visualizations/">Another Way To Look At Terms Of Service Agreements: Wordle Visualizations</a> (techcrunch.com)</li>
<li class="zemanta-article-ul-li"><a href="http://bryanmurley.com/site/index.php/2009/01/28/blagojevich-on-maddow-wordle/">Blagojevich on Maddow Wordle</a> (bryanmurley.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/209ff317-1d59-4a88-8a9c-e343deed062e/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=209ff317-1d59-4a88-8a9c-e343deed062e" alt="Reblog this post [with Zemanta]" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://www.icombatgame.com/2009/02/21/258/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Game Design: How Do I Know I am Doing it Right?</title>
		<link>http://www.icombatgame.com/2009/02/18/game-design-how-do-i-know-i-am-doing-it-right/</link>
		<comments>http://www.icombatgame.com/2009/02/18/game-design-how-do-i-know-i-am-doing-it-right/#comments</comments>
		<pubDate>Wed, 18 Feb 2009 21:01:03 +0000</pubDate>
		<dc:creator>Miguel</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Layout]]></category>
		<category><![CDATA[My experience]]></category>
		<category><![CDATA[Crayon Physics]]></category>
		<category><![CDATA[experience]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[graphics]]></category>

		<guid isPermaLink="false">http://www.icombatgame.com/?p=192</guid>
		<description><![CDATA[What I was wondering today is how much experience do you need other than the intuition behind knowing what you like when you see it.  Does it help to have proven game development experience or can your personal gaming experience be enough?  And if it can be do you need to be a fanatic to know what works best.]]></description>
			<content:encoded><![CDATA[<p>It occurred to me as I sat here going through dozens of game sound effects and game graphics that I don&#8217;t have the foggiest idea what I am doing.  Sure I have played plenty of games and have a clear vision of what this app should look like but beyond that, I have not read one book or one article about good game design.  I did stumble across The <a title="Tips for Game Designers" href="http://goldenboat.wordpress.com/2009/02/17/the-hummingbird-manifesto/" target="_self">Hummingbird Manifesto</a> but this is little more than a cheeky bit of pretty intuitive advice.  As my game development gets further along though I find that I have made dozens if not hundreds of decisions and all I am going off of is my past game play experience.</p>
<div id="attachment_199" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-199" title="pong" src="http://www.icombatgame.com/wp-content/uploads/2009/02/pong-300x224.gif" alt="Atari Pong Screenshot" width="300" height="224" /><p class="wp-caption-text">Atari Pong Screenshot            </p></div>
<p>I am fairly confident I have limited just how much I can screw this up by keeping the game simple and without too much of a plot as this seems to add another layer of design complexity. This is why I chose to do a game based off of some of the original gaming platforms: these focused on the quality of in game play rather than depth and variety of sound or visual effects (of course there was no choice back then).</p>
<p>After just building what we have, and you guys will get to be the judges of how well we have done soon, I can say I really respect professional game designers.  To have the vision to not only create a fully developed plot but then to fold in the complexity of quality sound and graphics really is a huge effort.  Especially when you are inventing a new theme or world from scratch.  No wonder game budgets are becoming so enormous like Spore&#8217;s <a title="Spore: Game of the Year" href="http://money.cnn.com/2008/02/12/technology/copeland_spore.fortune/index.htm">estimated</a> $35 million and there are tons of Bachelor&#8217;s degree programs for game development and design like this <a title="Full Sail Game Development" href="http://www.fullsail.com/game-development/overview.html">one</a>.<span id="more-192"></span></p>
<p>What I was wondering today is how much experience do you need other than the intuition behind knowing what you like when you see it?  I am not a gaming fanatic at all, I don&#8217;t own a single console or handheld gaming device and haven&#8217;t since the <a class="zem_slink" title="Sega Mega Drive" rel="wikipedia" href="http://en.wikipedia.org/wiki/Sega_Mega_Drive">Sega Genesis</a>!  I guess maybe the iPhone counts but I definitely didn&#8217;t buy it for the App store (purchased it a 4am after a night out in NYC on the day it launched &#8211; way before there was any talk at all of the App store).  I have played the Nintendo DS and it only interests me, as with all games at this point, if I can play with someone else.  The reason we are creating a 2 player version in our game is this: I only care about playing / creating a game for 2 players.  While I know that the XBOX live forum has mimicked this social interaction, for me I need to be in the same room with the person.  Trash talking just can&#8217;t be as much fun over a headset.</p>
<div id="attachment_197" class="wp-caption alignright" style="width: 310px"><img class="size-medium wp-image-197" title="crayon_shot_021" src="http://www.icombatgame.com/wp-content/uploads/2009/02/crayon_shot_021-300x225.jpg" alt="Crayon Physics Deluxe" width="300" height="225" /><p class="wp-caption-text">Crayon Physics Deluxe</p></div>
<p>So what do you think?  Do you think more formal game development training and experience is important for creating iPhone games or can designing a simple iPhone game work the first time by amateurs?  We have seen Trism and iShoot work very well but you could argue that these were copying general proven themes and thus were sticking to relying on what was already proven to work.  One example of a very unique game idea that <a title="Petri Purho's Story" href="http://kotaku.com/374064/you-just-won-igf-that-means">popped up</a> last year by an independent developer was <a class="zem_slink" title="Petri Purho" rel="wikipedia" href="http://en.wikipedia.org/wiki/Petri_Purho">Petri Purho</a>&#8217;s Crayon Physics (just came out on the iPhone).  If you have other good examples of other first time developers with truly original game design I would love to see them.</p>
<p><strong>Update:</strong> I found an interesting post <a href="http://appboxx.com/">here</a> talking about Gogogic&#8217;s initial design process for their games where they use flash to run through and explain the most common usage scenarios before coding.  A great approach for any kind of application design.   Also, if you have not seen the Photokast slides on product design they have 15 great tips from their experience <a href="http://www.icombatgame.com/2009/02/24/a-few-things-to-consider-before-creating-your-app/">here</a>.</p>
<h6 class="zemanta-related-title" style="font-size: 1em;">Related articles by Zemanta</h6>
<ul class="zemanta-article-ul">
<li class="zemanta-article-ul-li"><a href="http://kotaku.com/5149520/indie-games-summit-includes-rants-iphone-howtos-and-a-little-love">Indie Games Summit Includes Rants, iPhone HowTos and a Little Love [Game Developers Conference 2009]</a> (kotaku.com)</li>
<li class="zemanta-article-ul-li"><a href="http://mo.notono.us/2009/01/games-crayon-physics-rocks.html">Games: Crayon Physics Rocks</a> (mo.notono.us)</li>
<li class="zemanta-article-ul-li"><a href="http://kotaku.com/5139716/iphone-dominates-independent-games-fest-mobile-award-finalists">iPhone Dominates Independent Games Fest Mobile Award Finalists [IPhone]</a> (kotaku.com)</li>
<li class="zemanta-article-ul-li"><a href="http://www.ilounge.com/index.php/articles/comments/iphone-gems-three-new-action-puzzlers-three-new-shooters/">Article: iPhone Gems: Three New Action Puzzlers, Three New Shooters</a> (ilounge.com)</li>
</ul>
<div class="zemanta-pixie" style="margin-top: 10px; height: 15px;"><a class="zemanta-pixie-a" title="Zemified by Zemanta" href="http://reblog.zemanta.com/zemified/09937d56-96a0-4dca-847b-5678e35b61bd/"><img class="zemanta-pixie-img" style="border: medium none; float: right;" src="http://img.zemanta.com/reblog_e.png?x-id=09937d56-96a0-4dca-847b-5678e35b61bd" alt="Reblog this post [with Zemanta]" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://www.icombatgame.com/2009/02/18/game-design-how-do-i-know-i-am-doing-it-right/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
	</channel>
</rss>

