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	<title>Comments for iCombat</title>
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	<link>http://www.icombatgame.com</link>
	<description>Lessons of 1st Time Game Developers</description>
	<lastBuildDate>Tue, 22 Dec 2009 16:31:29 +0000</lastBuildDate>
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		<title>Comment on Feedback by Robert</title>
		<link>http://www.icombatgame.com/feedback/comment-page-1/#comment-292</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Tue, 22 Dec 2009 16:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?page_id=451#comment-292</guid>
		<description>Hi I have problems with the online High Score. Each time I activate it, the apps breaks down. I have the Iphone 3GS. How can I fix the problem?</description>
		<content:encoded><![CDATA[<p>Hi I have problems with the online High Score. Each time I activate it, the apps breaks down. I have the Iphone 3GS. How can I fix the problem?</p>
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		<title>Comment on My Experience Getting Owned by App Store Pirates by uggs</title>
		<link>http://www.icombatgame.com/2009/05/08/my-experience-getting-owned-by-app-store-pirates/comment-page-3/#comment-289</link>
		<dc:creator>uggs</dc:creator>
		<pubDate>Fri, 18 Dec 2009 16:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=609#comment-289</guid>
		<description>The interesting thing is, how the in-app-buying stuff of iPhone OS 3 affects pirated versions of the game. Could you just sell a basic version for 79 Cents and then offer additional levels, maybe also for free (can you “sell” free stuff in-game?)? If they pirate the 79 cents-version, they will not be able to buy additional content. Therefore, if they really like the app and want more, they have to buy. And if they don&#039;t like the app, they wouldn&#039;t have bought it</description>
		<content:encoded><![CDATA[<p>The interesting thing is, how the in-app-buying stuff of iPhone OS 3 affects pirated versions of the game. Could you just sell a basic version for 79 Cents and then offer additional levels, maybe also for free (can you “sell” free stuff in-game?)? If they pirate the 79 cents-version, they will not be able to buy additional content. Therefore, if they really like the app and want more, they have to buy. And if they don&#8217;t like the app, they wouldn&#8217;t have bought it</p>
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		<title>Comment on My Experience Getting Owned by App Store Pirates by abercrombie</title>
		<link>http://www.icombatgame.com/2009/05/08/my-experience-getting-owned-by-app-store-pirates/comment-page-3/#comment-287</link>
		<dc:creator>abercrombie</dc:creator>
		<pubDate>Sat, 05 Dec 2009 02:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=609#comment-287</guid>
		<description>I think it would be HILARIOUS if you would have rickrolled them instead. That&#039;s just classic!</description>
		<content:encoded><![CDATA[<p>I think it would be HILARIOUS if you would have rickrolled them instead. That&#8217;s just classic!</p>
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		<title>Comment on A Great Tool for Creating iPhone App Mockups by Adrienne</title>
		<link>http://www.icombatgame.com/2009/05/21/a-great-tool-for-creating-iphone-app-mockups/comment-page-1/#comment-285</link>
		<dc:creator>Adrienne</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=665#comment-285</guid>
		<description>Our development team has used Balsamiq for creating mockups and have found that even the less technical (mktg, design) members of our team can easily hit the ground running with this software. It has saved us a lot of time by allowing us to sort out design and functionality related details before coding ever starts.

It was in this same spirit that we created Mockup, the iPhone app visual prototyping tool. It was released to the App Store yesterday. http://bit.ly/14TR5g</description>
		<content:encoded><![CDATA[<p>Our development team has used Balsamiq for creating mockups and have found that even the less technical (mktg, design) members of our team can easily hit the ground running with this software. It has saved us a lot of time by allowing us to sort out design and functionality related details before coding ever starts.</p>
<p>It was in this same spirit that we created Mockup, the iPhone app visual prototyping tool. It was released to the App Store yesterday. <a href="http://bit.ly/14TR5g" rel="nofollow">http://bit.ly/14TR5g</a></p>
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		<title>Comment on Feedback by Ryan</title>
		<link>http://www.icombatgame.com/feedback/comment-page-1/#comment-271</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 03 Nov 2009 01:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?page_id=451#comment-271</guid>
		<description>I can&#039;t seem to cajnge the controls to d-pad. They won&#039;t change from tilt! I am using 1.23 and iPhone os latest.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t seem to cajnge the controls to d-pad. They won&#8217;t change from tilt! I am using 1.23 and iPhone os latest.</p>
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		<title>Comment on A Great Tool for Creating iPhone App Mockups by Dotan Saguy</title>
		<link>http://www.icombatgame.com/2009/05/21/a-great-tool-for-creating-iphone-app-mockups/comment-page-1/#comment-270</link>
		<dc:creator>Dotan Saguy</dc:creator>
		<pubDate>Thu, 29 Oct 2009 02:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=665#comment-270</guid>
		<description>A free yet high-fidelity alternative is MockApp. MockApp lets you do your mockups in Powerpoint or Keynote and offers the most comprehensive iPhone UI library in vector format. You can download it for free at http:// MockApp.com/download</description>
		<content:encoded><![CDATA[<p>A free yet high-fidelity alternative is MockApp. MockApp lets you do your mockups in Powerpoint or Keynote and offers the most comprehensive iPhone UI library in vector format. You can download it for free at http:// MockApp.com/download</p>
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		<title>Comment on A Story of Why Devs Should Think Twice about Developing for the iPhone by Station</title>
		<link>http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/comment-page-1/#comment-269</link>
		<dc:creator>Station</dc:creator>
		<pubDate>Thu, 22 Oct 2009 23:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=771#comment-269</guid>
		<description>Compared to other handsets, developing for the iPhone is a dream, even with the flaws that you&#039;ve listed. Developing under BREW, for example, can cost $15K just in testing costs across all the platforms, with no guarantee of passing. And you&#039;re very, very lucky if the testing can even be completed in under 14 days. Dealing with AT&amp;T, T-Mobile and others is not even remotely as smooth and easy as dealing with Apple, and much more costly.</description>
		<content:encoded><![CDATA[<p>Compared to other handsets, developing for the iPhone is a dream, even with the flaws that you&#8217;ve listed. Developing under BREW, for example, can cost $15K just in testing costs across all the platforms, with no guarantee of passing. And you&#8217;re very, very lucky if the testing can even be completed in under 14 days. Dealing with AT&amp;T, T-Mobile and others is not even remotely as smooth and easy as dealing with Apple, and much more costly.</p>
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		<title>Comment on My Experience Getting Owned by App Store Pirates by tiffany and co</title>
		<link>http://www.icombatgame.com/2009/05/08/my-experience-getting-owned-by-app-store-pirates/comment-page-2/#comment-268</link>
		<dc:creator>tiffany and co</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=609#comment-268</guid>
		<description>the real version.</description>
		<content:encoded><![CDATA[<p>the real version.</p>
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		<title>Comment on A Story of Why Devs Should Think Twice about Developing for the iPhone by Dan Greenberg</title>
		<link>http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/comment-page-1/#comment-267</link>
		<dc:creator>Dan Greenberg</dc:creator>
		<pubDate>Tue, 20 Oct 2009 14:39:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=771#comment-267</guid>
		<description>Dylan -- I have to disagree with your &quot;quality control makes things better&quot; point.  Some of us remember when AOL made the exact same argument, so it&#039;s worth looking at that example:
1) A better user interface is a winner, until enough people figure out how to use a more raw, more open (but a lot less expensive) one.  Once a majority of people got past the fear of opening a browser, the AOL model collapsed.
1a) The collapse of AOL then opens a new market for filtering apps and other protections as the service is unbundled.

2) There&#039;s a lot of cr@p on the &#039;Net and always has been.  The AOL quality control was supposed to filter this a bit... especially for children.  Ultimately, this failed for several reasons: AOL could not keep up with the explosive growth of content (Apple cannot keep up with the explosive growth of apps) and AOL would/could not take on liability if something got past them.  This latter is the real killer in Apple&#039;s argument against Google Voice: they claim that a rogue app can crash a cell tower, but they do not accept liability if an approved app does so.

3) Monopolies act is arbitrary ways and people therefore don&#039;t like monopolies.  The arbitrariness of Apple&#039;s review process just begs for regulation from a populist government.  ISPs know this: look at the net neutrality debate (and the regulatory approvals at the time of AOL&#039;s merger)!  AT&amp;T knows this for sure... since phone companies know all about monopolies and regulation... and has therefore isolated Apple in the Google Voice controversy.


For those of you who have not read it, I recommend Rick Chapman&#039;s book &quot;In Search of Stupidity&quot;.  The greatness of many (software) companies is less about excellence than about avoiding stupidity by learning from past idiots.  I expect the app store will feature in Rick&#039;s third edition of the book.</description>
		<content:encoded><![CDATA[<p>Dylan &#8212; I have to disagree with your &#8220;quality control makes things better&#8221; point.  Some of us remember when AOL made the exact same argument, so it&#8217;s worth looking at that example:<br />
1) A better user interface is a winner, until enough people figure out how to use a more raw, more open (but a lot less expensive) one.  Once a majority of people got past the fear of opening a browser, the AOL model collapsed.<br />
1a) The collapse of AOL then opens a new market for filtering apps and other protections as the service is unbundled.</p>
<p>2) There&#8217;s a lot of cr@p on the &#8216;Net and always has been.  The AOL quality control was supposed to filter this a bit&#8230; especially for children.  Ultimately, this failed for several reasons: AOL could not keep up with the explosive growth of content (Apple cannot keep up with the explosive growth of apps) and AOL would/could not take on liability if something got past them.  This latter is the real killer in Apple&#8217;s argument against Google Voice: they claim that a rogue app can crash a cell tower, but they do not accept liability if an approved app does so.</p>
<p>3) Monopolies act is arbitrary ways and people therefore don&#8217;t like monopolies.  The arbitrariness of Apple&#8217;s review process just begs for regulation from a populist government.  ISPs know this: look at the net neutrality debate (and the regulatory approvals at the time of AOL&#8217;s merger)!  AT&amp;T knows this for sure&#8230; since phone companies know all about monopolies and regulation&#8230; and has therefore isolated Apple in the Google Voice controversy.</p>
<p>For those of you who have not read it, I recommend Rick Chapman&#8217;s book &#8220;In Search of Stupidity&#8221;.  The greatness of many (software) companies is less about excellence than about avoiding stupidity by learning from past idiots.  I expect the app store will feature in Rick&#8217;s third edition of the book.</p>
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		<title>Comment on A Story of Why Devs Should Think Twice about Developing for the iPhone by timbob</title>
		<link>http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/comment-page-1/#comment-266</link>
		<dc:creator>timbob</dc:creator>
		<pubDate>Tue, 20 Oct 2009 01:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=771#comment-266</guid>
		<description>&lt;a href=&quot;#comment-258&quot; rel=&quot;nofollow&quot;&gt;@Michael Wales&lt;/a&gt; 
Learn to read? He didn&#039;t use the name on the title of his game.</description>
		<content:encoded><![CDATA[<p><a href="#comment-258" rel="nofollow">@Michael Wales</a><br />
Learn to read? He didn&#8217;t use the name on the title of his game.</p>
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