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	<title>Comments for iCombat</title>
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	<link>http://www.icombatgame.com</link>
	<description></description>
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		<title>Comment on A Story of Why Devs Should Think Twice about Developing for the iPhone by Chase</title>
		<link>http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/comment-page-1/#comment-419</link>
		<dc:creator>Chase</dc:creator>
		<pubDate>Wed, 04 May 2011 00:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=771#comment-419</guid>
		<description>Anyone know what&#039;s happened to The App Farm or iCombat?</description>
		<content:encoded><![CDATA[<p>Anyone know what&#8217;s happened to The App Farm or iCombat?</p>
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		<title>Comment on Marketing Your App is More Important than You Think by Nice iphone application development</title>
		<link>http://www.icombatgame.com/2009/04/06/marketing-your-app-is-more-important-than-you-think/comment-page-1/#comment-367</link>
		<dc:creator>Nice iphone application development</dc:creator>
		<pubDate>Thu, 12 Aug 2010 11:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=347#comment-367</guid>
		<description>Yes you are right.It&#039;s non avoidable thing to marketing your product after developing it. Now I am in that phase only :) and for the first time as I am going to launch my app iMouse. Thanks for giving this understanding.</description>
		<content:encoded><![CDATA[<p>Yes you are right.It&#8217;s non avoidable thing to marketing your product after developing it. Now I am in that phase only <img src='http://www.icombatgame.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and for the first time as I am going to launch my app iMouse. Thanks for giving this understanding.</p>
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		<title>Comment on My Experience Getting Owned by App Store Pirates by positively</title>
		<link>http://www.icombatgame.com/2009/05/08/my-experience-getting-owned-by-app-store-pirates/comment-page-3/#comment-347</link>
		<dc:creator>positively</dc:creator>
		<pubDate>Tue, 18 May 2010 05:11:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=609#comment-347</guid>
		<description>Wouldn&#039;t it work for one to just require a purchase in-app? As far as i know, pirates can pirate the actually app, but not find a way around the in-app stuff. I know that Tap Tap 3 was only .99 because it wanted to sell things in the app. Apple had a policy of only buyable apps can sell virtual goods then. when they changed that it became free.</description>
		<content:encoded><![CDATA[<p>Wouldn&#8217;t it work for one to just require a purchase in-app? As far as i know, pirates can pirate the actually app, but not find a way around the in-app stuff. I know that Tap Tap 3 was only .99 because it wanted to sell things in the app. Apple had a policy of only buyable apps can sell virtual goods then. when they changed that it became free.</p>
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		<title>Comment on My Experience Getting Owned by App Store Pirates by Apple ipad Forum</title>
		<link>http://www.icombatgame.com/2009/05/08/my-experience-getting-owned-by-app-store-pirates/comment-page-3/#comment-302</link>
		<dc:creator>Apple ipad Forum</dc:creator>
		<pubDate>Thu, 11 Feb 2010 19:04:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=609#comment-302</guid>
		<description>They seriously pretty much steal your money.  How much of a commission does apple take out of the pie?</description>
		<content:encoded><![CDATA[<p>They seriously pretty much steal your money.  How much of a commission does apple take out of the pie?</p>
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		<title>Comment on My Experience Getting Owned by App Store Pirates by uggs</title>
		<link>http://www.icombatgame.com/2009/05/08/my-experience-getting-owned-by-app-store-pirates/comment-page-3/#comment-289</link>
		<dc:creator>uggs</dc:creator>
		<pubDate>Fri, 18 Dec 2009 16:36:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=609#comment-289</guid>
		<description>The interesting thing is, how the in-app-buying stuff of iPhone OS 3 affects pirated versions of the game. Could you just sell a basic version for 79 Cents and then offer additional levels, maybe also for free (can you “sell” free stuff in-game?)? If they pirate the 79 cents-version, they will not be able to buy additional content. Therefore, if they really like the app and want more, they have to buy. And if they don&#039;t like the app, they wouldn&#039;t have bought it</description>
		<content:encoded><![CDATA[<p>The interesting thing is, how the in-app-buying stuff of iPhone OS 3 affects pirated versions of the game. Could you just sell a basic version for 79 Cents and then offer additional levels, maybe also for free (can you “sell” free stuff in-game?)? If they pirate the 79 cents-version, they will not be able to buy additional content. Therefore, if they really like the app and want more, they have to buy. And if they don&#8217;t like the app, they wouldn&#8217;t have bought it</p>
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		<title>Comment on My Experience Getting Owned by App Store Pirates by abercrombie</title>
		<link>http://www.icombatgame.com/2009/05/08/my-experience-getting-owned-by-app-store-pirates/comment-page-3/#comment-287</link>
		<dc:creator>abercrombie</dc:creator>
		<pubDate>Sat, 05 Dec 2009 02:39:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=609#comment-287</guid>
		<description>I think it would be HILARIOUS if you would have rickrolled them instead. That&#039;s just classic!</description>
		<content:encoded><![CDATA[<p>I think it would be HILARIOUS if you would have rickrolled them instead. That&#8217;s just classic!</p>
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		<title>Comment on A Great Tool for Creating iPhone App Mockups by Adrienne</title>
		<link>http://www.icombatgame.com/2009/05/21/a-great-tool-for-creating-iphone-app-mockups/comment-page-1/#comment-285</link>
		<dc:creator>Adrienne</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=665#comment-285</guid>
		<description>Our development team has used Balsamiq for creating mockups and have found that even the less technical (mktg, design) members of our team can easily hit the ground running with this software. It has saved us a lot of time by allowing us to sort out design and functionality related details before coding ever starts.

It was in this same spirit that we created Mockup, the iPhone app visual prototyping tool. It was released to the App Store yesterday. http://bit.ly/14TR5g</description>
		<content:encoded><![CDATA[<p>Our development team has used Balsamiq for creating mockups and have found that even the less technical (mktg, design) members of our team can easily hit the ground running with this software. It has saved us a lot of time by allowing us to sort out design and functionality related details before coding ever starts.</p>
<p>It was in this same spirit that we created Mockup, the iPhone app visual prototyping tool. It was released to the App Store yesterday. <a href="http://bit.ly/14TR5g" rel="nofollow">http://bit.ly/14TR5g</a></p>
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		<title>Comment on A Great Tool for Creating iPhone App Mockups by Dotan Saguy</title>
		<link>http://www.icombatgame.com/2009/05/21/a-great-tool-for-creating-iphone-app-mockups/comment-page-1/#comment-270</link>
		<dc:creator>Dotan Saguy</dc:creator>
		<pubDate>Thu, 29 Oct 2009 02:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=665#comment-270</guid>
		<description>A free yet high-fidelity alternative is MockApp. MockApp lets you do your mockups in Powerpoint or Keynote and offers the most comprehensive iPhone UI library in vector format. You can download it for free at http:// MockApp.com/download</description>
		<content:encoded><![CDATA[<p>A free yet high-fidelity alternative is MockApp. MockApp lets you do your mockups in Powerpoint or Keynote and offers the most comprehensive iPhone UI library in vector format. You can download it for free at http:// MockApp.com/download</p>
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		<title>Comment on A Story of Why Devs Should Think Twice about Developing for the iPhone by Station</title>
		<link>http://www.icombatgame.com/2009/10/19/a-story-of-why-devs-should-think-twice-about-developing-for-the-iphone/comment-page-1/#comment-269</link>
		<dc:creator>Station</dc:creator>
		<pubDate>Thu, 22 Oct 2009 23:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=771#comment-269</guid>
		<description>Compared to other handsets, developing for the iPhone is a dream, even with the flaws that you&#039;ve listed. Developing under BREW, for example, can cost $15K just in testing costs across all the platforms, with no guarantee of passing. And you&#039;re very, very lucky if the testing can even be completed in under 14 days. Dealing with AT&amp;T, T-Mobile and others is not even remotely as smooth and easy as dealing with Apple, and much more costly.</description>
		<content:encoded><![CDATA[<p>Compared to other handsets, developing for the iPhone is a dream, even with the flaws that you&#8217;ve listed. Developing under BREW, for example, can cost $15K just in testing costs across all the platforms, with no guarantee of passing. And you&#8217;re very, very lucky if the testing can even be completed in under 14 days. Dealing with AT&amp;T, T-Mobile and others is not even remotely as smooth and easy as dealing with Apple, and much more costly.</p>
]]></content:encoded>
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		<title>Comment on My Experience Getting Owned by App Store Pirates by tiffany and co</title>
		<link>http://www.icombatgame.com/2009/05/08/my-experience-getting-owned-by-app-store-pirates/comment-page-2/#comment-268</link>
		<dc:creator>tiffany and co</dc:creator>
		<pubDate>Thu, 22 Oct 2009 03:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=609#comment-268</guid>
		<description>the real version.</description>
		<content:encoded><![CDATA[<p>the real version.</p>
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