Home > Discussion, marketing > On the Web Every User’s Opinion Counts (Even the Pirate’s)

On the Web Every User’s Opinion Counts (Even the Pirate’s)

Some readers who read my post “My Experience Getting Owned by App Store Pirates” criticized my approach to handling piracy so I thought I would explain my point of view by sharing a recent encounter I had with an app pirate.  About a month ago someone posted a comment to my “You Jacked My App” page (all pirates were sent here after 5 levels of play if using a cracked copy) that said the following:

WTF man. Nobody does this. Ever. And the damn point of Installous is to let you try before you buy. And you just f—– up the whole system. So f— you dude, I would have bought it after trying it out, IF it was any good. I think it probably sucks so you don’t want people to test it out first…Nice job man. Way to suck at life. And I hope that nobody will buy from you just because of this.

I was in customer service mode when I saw this post so I quickly fired off one of the most unnecessarily nice e-mails of my life:

Hey dude,
Thanks for the post.  I disagree with you that most people use Installous to try before they buy.  So you know, I spent the last 3 months on this project and currently over 60% [of users] are not paying.

I get your point…and what I was trying to do here was convert the type of people you are not talking about (those that pirate everything with no intent to buy) as opposed to letting it just go unchecked.

I would like you to try the game though…would you download it if I sent you a promo code?  Let me know.
Thanks.

Now me sending this e-mail was crazy I know but from my point of view iCombat had just launched and I didn’t want to have anyone be negative on my app.  What followed my e-mail was surprising, the pirate responded in a very conciliatory tone, apologizing and so I sent him the promo code.  His response several days later was enthusiastic, saying “I love the app dude, it’s awesome.”  And this is where the craziness begins, he then proceeded to make a YouTube clip of the game and he even offered to host a contest and do a more serious quality demo. I even found a comment of his on YouTube where he actually attacked a pirate who linked through to a piracy site.  This pirate had gone from cursing me out to cursing out other pirates, defending my interests and helping get the word out about Combat.

Now maybe this pirate was emotionally unstable or just a kid, but either way I learned quite a bit from the experience.  Key lessons below:

1. There are a lot of fanatical people on the web

  • If you have dealt with customers on the web you can attest to this fact. There are a decent amount of people that seem to have nothing better to do than criticize or evangelize your product.  Needless to say this can be both good and bad.

2. On the web, everyone is your customer

  • Since anyone, even people who aren’t paying customers (or even customers for that matter) can share their opinion about your product, you have to treat everyone as if they are a customer.  It’s kind of like when you walk in to a nice hotel and get treated like a guest even when you aren’t one.  Not only can these hotels not afford to be wrong, but they benefit anytime someone experiences their brand.

3. You never know which of your users (legal or illegal) has the largest digital footprint

  • On the web, having influence is largely a result of putting in the time. As a result having influence usually results from a user being passionate and being willing to put in the time (Scoble or Kawasaki sending out Twitter updates on a Saturday night comes to mind) but this energy can also stem from a user being just being crazy or immature
  • So while tapping users as evangelists of your product is extremely effective, the flip side is that you have to go extra far to keep your users happy so they don’t go rogue and try to sink your brand across the web

4. On the web, user opinion is the ONLY thing

  • Unlike a brick and mortar business for example, web businesses have no geographic advantages like default foot traffic (unless you have a web domain that is self explanatory like pets.com or is a typo of Google)
  • The digital herd is influenced primarily by word of mouth and the experience you leave customers with so loyalty is everything

I know in my example above my e-mail was a bit like asking someone robbing my store if they were finding everything they needed.  On the surface it sounds ridiculous but if you are just getting started you need everyone to speak highly of your product.  Was giving him a promo code crazy?  This pirate took the time to comment on my website (literally 1 out of every 300 that visited did) so he was clearly the type of internet user who is willing to spend the time posting to sites.  Developers give promo codes to fans and bloggers for reviews so is letting an active pirate spread awareness any different? Anyone who loves your app will talk about it to friends, be seen using the app in public and potentially be an influencer online.

The key take away is that every user counts, so even if you don’t genuinely care about your users (hopefully you do) the next time you get a question or e-mail from a tedious customer just remember that the power lies with you whether that person chooses to help or hurt your brand.

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  1. Guest
    June 2nd, 2009 at 14:06 | #1

    Just passing by, I liked reading through your blog and expierinces with pirates, I still believe that not all off the DL of cracked versions would have been sales. In all honesty I download a lot of music which I would never buy imho this is the same with cracked games.

    I even think the easier cracked stuff is availible for the casual gamer the more hardware will be shiffted ( dreamcast/ iphone etc ).

    I even know some people who JL their iphone and went back to orginal firmware ( and buying apps ) because their phone became unstable. Funny thing is most off them even enjoy the games more now they pay for them.

    Personally I have nothing againts pirated downloads, but then again I am not a developer.
    I also find it funny to see that the most developers who are reporting this are developers with low sales and half baked product!

    Its nice to see you are open and honest and not attacking everyone but wants a open discussion!

    PS sorry for the english, and I don't have your app some no opinion about that lol

  2. May 30th, 2009 at 07:57 | #2

    I think pirate life is not good, it is immoral, illegal etc

  3. May 30th, 2009 at 00:59 | #3

    Thanks for the story…nice to hear a first hand example. That said, it has amazed me how some users who have cracked copies have complained about the game not working correctly when they play. As I do not have a jail broken or cracked version I can't replicate the problems they see and so cannot help…

  4. May 28th, 2009 at 00:33 | #4

    I remember years ago I pirated a rather fun vertical shoot-em-up PC game. I encountered some sort of crash issue in it, hit the support link and let the dev know about it. He asked for a copy of the save game file, I sent it off, and a few hours later he emailed me back a patch.

    About ten minutes later I bought the game.

    I emailed him back telling him his awesome customer service got him a customer and I apologized for pirating it in the first place. He responded saying he knew I had a pirated version, the save game file detects it.

    Good customer service gets sales.

  5. May 24th, 2009 at 19:58 | #5

    Thanks for the comments, I love the point you make about negative users. It is true, if a user, any user, is energetic enough to spread ANYTHING about your product then they are the type of people that will evangelize if you can bring them around.

    Also, I have been getting some really random and one off examples of bugs in iCombat from users, it didn't even occur to me that these users might have jailbroken or cracked versions of the app. Although I have and will continue to try to help these users it does make me feel better knowing this could be part of why there are issues. Thanks for highlighting!

  6. May 24th, 2009 at 00:42 | #6

    I completely agree, I posted on touch arcade a while ago about debugging a crash for a guy that had pirated Pocket God (I also got a lot of heat from people that were angry that I was nice to someone who stole the game). After I helped him, he completely turned around and started evangalizing the product. I heard somewhere, not sure who but a famous businesss man on the level of a Ray Kroc, said that every person that is vocal about having a bad experience with your product is huge opportunity. People that have a good experience with your product are not likely to promote it very much, but if you can turn around someone with strong negative views, they are the ones most likely to promote you to all their friends.

    Also, we had an issue where only Jailbroken phones experienced a crash with our game. now, a lot of devs might say they just don't support anything that could be jailbroken, but like you said, they are very vocal on the internet, and their comments usually leave out key pieces of info like they stole the game or they have a highly customized phone that is the cause of their bad experience.

  1. May 29th, 2009 at 06:40 | #1