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	<title>Comments on: Marketing Your App is More Important than You Think</title>
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		<title>By: Nice iphone application development</title>
		<link>http://www.icombatgame.com/2009/04/06/marketing-your-app-is-more-important-than-you-think/comment-page-1/#comment-367</link>
		<dc:creator>Nice iphone application development</dc:creator>
		<pubDate>Thu, 12 Aug 2010 11:53:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=347#comment-367</guid>
		<description>Yes you are right.It&#039;s non avoidable thing to marketing your product after developing it. Now I am in that phase only :) and for the first time as I am going to launch my app iMouse. Thanks for giving this understanding.</description>
		<content:encoded><![CDATA[<p>Yes you are right.It&#8217;s non avoidable thing to marketing your product after developing it. Now I am in that phase only <img src='http://www.icombatgame.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and for the first time as I am going to launch my app iMouse. Thanks for giving this understanding.</p>
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		<title>By: How to Market Your iPhone Game &#171; It&#8217;s the software, stupid!</title>
		<link>http://www.icombatgame.com/2009/04/06/marketing-your-app-is-more-important-than-you-think/comment-page-1/#comment-71</link>
		<dc:creator>How to Market Your iPhone Game &#171; It&#8217;s the software, stupid!</dc:creator>
		<pubDate>Wed, 08 Apr 2009 13:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=347#comment-71</guid>
		<description>[...] Marketing Your App is More Important than You Think What I experienced was the effects of the new multichannel model where the developer has had to become a social media explorer, pushing into every nook and cranny of the social web.  From gamer forums to niche blogs by 12 year old app reviewers (they do exist), developers risk ignoring these communities at their own expense.  With users fatigued by so much new product noise, it is easy for an unmonitored launch to go unnoticed by these users.       Posted by Matthias Kiefer Filed in Entrepreneur &amp; Startups, Games Tags: Games, iPhone, Product Launch   No Comments &#187; [...]</description>
		<content:encoded><![CDATA[<p>[...] Marketing Your App is More Important than You Think What I experienced was the effects of the new multichannel model where the developer has had to become a social media explorer, pushing into every nook and cranny of the social web.  From gamer forums to niche blogs by 12 year old app reviewers (they do exist), developers risk ignoring these communities at their own expense.  With users fatigued by so much new product noise, it is easy for an unmonitored launch to go unnoticed by these users.       Posted by Matthias Kiefer Filed in Entrepreneur &amp; Startups, Games Tags: Games, iPhone, Product Launch   No Comments &#187; [...]</p>
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		<title>By: icombat</title>
		<link>http://www.icombatgame.com/2009/04/06/marketing-your-app-is-more-important-than-you-think/comment-page-1/#comment-69</link>
		<dc:creator>icombat</dc:creator>
		<pubDate>Wed, 08 Apr 2009 06:18:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=347#comment-69</guid>
		<description>Dave,&lt;br&gt;Thanks for the support - yeah I think it&#039;s great how users interact and are supportive when they like the game so the marketing becomes fun.  I have had some great e-mails and help from people who like the game and plan on doing some more creative solutions like you like maybe having a contest, t-shirts, etc.&lt;br&gt;Miguel</description>
		<content:encoded><![CDATA[<p>Dave,<br />Thanks for the support &#8211; yeah I think it&#39;s great how users interact and are supportive when they like the game so the marketing becomes fun.  I have had some great e-mails and help from people who like the game and plan on doing some more creative solutions like you like maybe having a contest, t-shirts, etc.<br />Miguel</p>
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		<title>By: Dave Cazz</title>
		<link>http://www.icombatgame.com/2009/04/06/marketing-your-app-is-more-important-than-you-think/comment-page-1/#comment-64</link>
		<dc:creator>Dave Cazz</dc:creator>
		<pubDate>Tue, 07 Apr 2009 02:48:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=347#comment-64</guid>
		<description>Another great article. you&#039;re right, marketing apps is a royal pain in the ass. We are probably busier with keeping in touch with people than actually doing new updates and we just can&#039;t get to it all. &lt;br&gt;&lt;br&gt;Another thing I like is how you talk about experimentation when it comes to marketing apps. I think this can be just as fun as making the game when done with the right mind set.&lt;br&gt;&lt;br&gt;Congrats on the gizmodo review!</description>
		<content:encoded><![CDATA[<p>Another great article. you&#39;re right, marketing apps is a royal pain in the ass. We are probably busier with keeping in touch with people than actually doing new updates and we just can&#39;t get to it all. </p>
<p>Another thing I like is how you talk about experimentation when it comes to marketing apps. I think this can be just as fun as making the game when done with the right mind set.</p>
<p>Congrats on the gizmodo review!</p>
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