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	<title>Comments on: Game Design: How Do I Know I am Doing it Right?</title>
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	<link>http://www.icombatgame.com/2009/02/18/game-design-how-do-i-know-i-am-doing-it-right/</link>
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		<title>By: msanchezgrice</title>
		<link>http://www.icombatgame.com/2009/02/18/game-design-how-do-i-know-i-am-doing-it-right/comment-page-1/#comment-22</link>
		<dc:creator>msanchezgrice</dc:creator>
		<pubDate>Sat, 21 Feb 2009 01:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=192#comment-22</guid>
		<description>Yeah one issue I didn&#039;t really foresee when I decided to blog the process was how hesitant I would be to share specifics.  You are right though it is better to be safe than sorry - this is one lesson i would rather not learn the hard way.</description>
		<content:encoded><![CDATA[<p>Yeah one issue I didn&#39;t really foresee when I decided to blog the process was how hesitant I would be to share specifics.  You are right though it is better to be safe than sorry &#8211; this is one lesson i would rather not learn the hard way.</p>
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		<title>By: Paul O'Connor</title>
		<link>http://www.icombatgame.com/2009/02/18/game-design-how-do-i-know-i-am-doing-it-right/comment-page-1/#comment-18</link>
		<dc:creator>Paul O'Connor</dc:creator>
		<pubDate>Thu, 19 Feb 2009 00:12:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=192#comment-18</guid>
		<description>Believe me, I understand the bit about not wanting to prematurely reveal details of your App. I&#039;ve been gassing about nothing in particular since we started Appy Place last October ... all the while waiting for the time I can actually talk about our games. We were paranoid about product details in the console business (to a degree I found unnecessary), but given the quick development times of most Apps it is a genuine risk that your idea will be scooped out from under you and brought to market before you are done. So keep those cards close to your vest, but let me know when you&#039;re ready to go public and we&#039;ll plug you over on our blog.</description>
		<content:encoded><![CDATA[<p>Believe me, I understand the bit about not wanting to prematurely reveal details of your App. I&#8217;ve been gassing about nothing in particular since we started Appy Place last October &#8230; all the while waiting for the time I can actually talk about our games. We were paranoid about product details in the console business (to a degree I found unnecessary), but given the quick development times of most Apps it is a genuine risk that your idea will be scooped out from under you and brought to market before you are done. So keep those cards close to your vest, but let me know when you&#8217;re ready to go public and we&#8217;ll plug you over on our blog.</p>
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		<title>By: admin</title>
		<link>http://www.icombatgame.com/2009/02/18/game-design-how-do-i-know-i-am-doing-it-right/comment-page-1/#comment-17</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 18 Feb 2009 23:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=192#comment-17</guid>
		<description>Thanks for the support, I will begin posting more images and background on the game progress as we get closer to launching so hopefully that will make the posts more interesting.  I just wanted to be careful about sharing too much before we knew how much longer it would take!</description>
		<content:encoded><![CDATA[<p>Thanks for the support, I will begin posting more images and background on the game progress as we get closer to launching so hopefully that will make the posts more interesting.  I just wanted to be careful about sharing too much before we knew how much longer it would take!</p>
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		<title>By: Paul O'Connor</title>
		<link>http://www.icombatgame.com/2009/02/18/game-design-how-do-i-know-i-am-doing-it-right/comment-page-1/#comment-16</link>
		<dc:creator>Paul O'Connor</dc:creator>
		<pubDate>Wed, 18 Feb 2009 21:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.icombatgame.com/?p=192#comment-16</guid>
		<description>I think I&#039;d regard my Hummingbird Manifesto as &quot;snarky&quot; rather than &quot;cheeky,&quot; but that&#039;s splitting hairs.

As far as formal game design education is concerned, I don&#039;t think you can do better than the learn-by-doing approach you are taking right now. One of the most exciting things about the current iPhone games market is that the barriers to entry are so low. If it is your own money and your own time then there&#039;s really no need to pursue design credentials, unless it is something you think you personally need. Back in my console days it helped bring a candidate to my attention if they had a degree out of Guildhall, but that was because I was going to be paying them a serious salary and putting them on a team tasked with creating a $15 million dollar videogame; I don&#039;t think those kinds of qualifications are nearly so necessary in this market.

Go for it, learn by doing, make mistakes and learn from them. The market will tell you if you are doing it right (or not). I look forward to what you are working on and have subscribed to your blog ...</description>
		<content:encoded><![CDATA[<p>I think I&#8217;d regard my Hummingbird Manifesto as &#8220;snarky&#8221; rather than &#8220;cheeky,&#8221; but that&#8217;s splitting hairs.</p>
<p>As far as formal game design education is concerned, I don&#8217;t think you can do better than the learn-by-doing approach you are taking right now. One of the most exciting things about the current iPhone games market is that the barriers to entry are so low. If it is your own money and your own time then there&#8217;s really no need to pursue design credentials, unless it is something you think you personally need. Back in my console days it helped bring a candidate to my attention if they had a degree out of Guildhall, but that was because I was going to be paying them a serious salary and putting them on a team tasked with creating a $15 million dollar videogame; I don&#8217;t think those kinds of qualifications are nearly so necessary in this market.</p>
<p>Go for it, learn by doing, make mistakes and learn from them. The market will tell you if you are doing it right (or not). I look forward to what you are working on and have subscribed to your blog &#8230;</p>
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